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Massing Studies

 
There are many ways to start a new design. It often starts as a napkin sketch while you listen to your client’s needs and desires in a coffee shop. These first ideas encapsulate the essence of the design and, unless some unforeseen changes are demanded in the design, usually manifest themselves in recognizable form in the final building. Many architects are known for the remarkable similarity between the first napkin sketches and the final outcomes, as can be seen in drawings by architects such as Frank Gehry, Jorn Utzon, Daniel Libeskind, Frank Lloyd Wright, and countless others. Figure 7.1 shows a hand sketch using very gestural lines, tones, and hatches. The ability to sketch freely and with gestural expression is a fundamental aspect of design iteration and has been part of the architectural profession for centuries.-
Figure 7.1
An inspiring early sketch
 
Architects have long realized that the only way to make an investor buy in into their early ideas and designs is to make that investor understand the designs. Many investors have difficulty read-ing technical drawings, so architects use creative methods to communicate the design, the space, and the experience of that space. Perspective drawings, photo collages, and 3D physical models made of wood, Styrofoam, cardboard, balsa, Plexiglas, and metals are all used to help the client, and sometimes the public, understand the implications of a given design.
In more sophisticated building studios, these models are constructed so that the design can be evaluated by deconstructing the model to examine individual stages of construction and integrated systems. Models can range in fidelity from very rough massing studies to highly photorealistic ren-derings, as Figure 7.2 demonstrates.
Figure 7.2
Models can range from very rough (a and b) to highly refined representa-tions (c and d).
 
3D physical models offer some obvious advantages for conveying design intent:
  • You get an immediate feel for proportion, scale, and composition.
  • You can get a feel for spatial volume.
  • Light and shadow can be easily simulated.
  • It’s possible to model the surrounding site and understand how your design relates to its context
 
3D physical models also have some potential disadvantages:
  • They take a lot of time and patience to create.
  • They require space for creation as well as storage.
  • They are created in only one scale.
  • They can’t handle design options easily.
  • They require manual work—both in the physical modeling and in performing calculations of area and space.
  • They can be costly in terms of skilled personnel, materials, and equipment.
As clients become more demanding, they aren’t satisfied with understanding how the future building will look, but also want to know how the building will perform in terms of lifecycle costs. They need the ability to compare and contrast multiple solutions in order to arrive with you at an optimized design solution that meets their taste, all the program requirements, and is sustainable economically.
To accommodate all that, architects and owners need to analyze the building and experience it in the early stages of design before it’s built. Traditional hand-built models don’t provide this kind of analytical flexibility. This is where using digital models backed up by real data comes into play. See Figure 7.3.
Figure 7.3
Early massing studies