Rendering |
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Rendering Best Practices |
| Here are some guidelines for rendering efficiently: |
- Don’t set raytrace quality settings to Best when iterating through materials; doing so only slows down the time it takes to raytrace. Keep Quality set to Good until you’re ready for a final pass.
- Set image size to approximately 8.5. ×11. for initial rendering passes to keep rendering time down. You should be able to see enough detail in the rendering at this size to make judg-ments about lighting and material quality. Bump the size to final output size only when you’re ready to run a final pass
- Turn off lights that aren’t visible in your view using the Light dialog and light groups. This will speed up your renderings.
- Don’t use the Soft Shadows, Blurry Reflections, Blurry Transparency, or Recalc Radiosity Lights options (Figure 12.35). They only slow down the raytrace, and the effects aren’t con-vincing or worth the extra wait time.
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Figure 12.35
Recommended raytrace settings |
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- Keep Reflection Bounces and Transparency Bounces set at 3. Increasing this number will slow down rendering and not add any significant quality to the final output.
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