Working with Perspective Views |
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| Open any Revit project and you’ll find dozens of perspective views. Although most of these views will never make it onto sheets, it’s becoming standard practice to include one or two exterior per-spectives on the cover sheet. Sheets aside, these views are critical for understanding your design from a human point of view and are used consistently for client meetings and internally when fleshing out a design. In many cases, a Hidden Line view with shadows enabled provides an excel-lent graphical representation of your model. You can also take the visualization up a notch and produce some semi–photo realistic renderings. |
For perspective views, a good exterior shot typically shows a corner of the building from a human vantage point (Figure 12.22).
Revit puts the camera at eye level by default when you place new camera in a plan view. This is usually fine, but you’re free to adjust the camera dynamically or by manipulating the elevation of the eye level and target level. To adjust your camera dynamically, enable the Dynamic View dia-log from the tool bar.
Use this dialog to pan, zoom, and spin your camera. You can also use the tabs to move the cam-era (Walkthrough) and change your field of view. The Walkthrough options are self-explanatory and include Dolly, Forward/Backward, and Turn. The Field of View control is used to set the focal length of the camera; it acts as if you’re zooming your lens in and out, while keeping the camera stationary—not to be confused with walking the camera closer to the building.
Currently, perspective views are used only for visualization purposes. You can select elements and change their properties from a perspective view, but you aren’t able to interactively edit any of the model using grips or edit commands.
To see a 3D view camera from the context of other views, right-click the view name in the Project Browser and choose Show Camera. The camera appears in all views as a camera icon with the view extents shows as red lines (Figure 12.23); you can visualize where the camera is relative to your model. At this point, the camera is selected; you can move it to a new location, and the view updates automatically to reflect the change. Clicking anything else (including nothing) deselects the cam-era, which graphically disappears from view. |
Figure 12.22
Street-level perspective view |
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Figure 12.23
When a camera is shown, it appears red in all views |
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